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Archive for the ‘Media’ Category

Azure Blobs is a great, inexpensive, and scalable cloud storage service that you can use to host any static file. In particular, I find it extremely useful for hosting progressive download videos (e.g. .mp4 files). Note: if you need the uber-solution (encoding, adaptive streaming, …etc) check out Windows Azure Media Services which offers a full range of services to deliver high quality video to a range of different platforms.

While Azure Blobs is very easy to setup and manage, there’s one essential configuration setting you will want to change before serving progressive download video that isn’t so obvious: byte-range support.

Let’s start with the problem. Out of the box, if you throw a .mp4 file on your Azure Blobs container and point your video player at the video, you’ll see the video play and buffer just fine. But, what happens, when you try to seek to an unbuffered portion of the content?

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Result: Buffering, waiting, annoyance, time for a coffee break?

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The reason is simple: by default, Azure Blobs does not enable support for byte range requests. Described with less jargon: in order to jump to a portion of the video that hasn’t downloaded yet you can either:

1) wait until the download (buffer) catches up to the new position of playback (results seen above) or

2) the solution: tell the server to skip all the data yet to be buffered prior to the new position (identified below in red) and instead start buffering from the new position.

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Under the hood, this is supported automatically by most modern video players AS LONG AS the server serving the video supports returning byte ranges and returns the response header: “Accept-Ranges: bytes”

The good news is, Azure Blobs does support this, you just need to enable it by setting the default version of the service to a newer one.

The bad new is, this setting is not exposed in the Azure Portal nor most tools I’ve used (e.g. CloudBerry).

So how do it change it? Send a Set Blob Service Properties REST API request.

Seriously? Isn’t there an easier way? Well, there are free tools out there to do this for you. For example: Plasma AzureBlobUtility.

BlobUtility.exe -k AccessKey -a AccountName -c ContainerName --setDefaultServiceVersion 2012-02-12

Or, if you’re paranoid like me and don’t like to give the key to your house to a stranger (no offense Plasma). Here are the steps and code to do it yourself in VS2012 in <1 minute:

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Create a new C# project. (I chose a WPF application which is probably not the best choice but I’m just going to throw this away when I‘m done).

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Add a NuGet package for Azure Storage by right clicking on your project and choosing Manage NuGet Packages.

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Search for “azure storage” and install the “Windows Azure Storage” NuGet Package by Microsoft.

Finally, add the following code to your app, replace the account name and secret key for your Azure Blobs account and run it…

public MainWindow()
{
    InitializeComponent();

    var credentials = new StorageCredentials("myaccountname", "mysecretkey");
    var account = new CloudStorageAccount(credentials, true);
    var client = account.CreateCloudBlobClient();
    var properties = client.GetServiceProperties();
    properties.DefaultServiceVersion = "2012-02-12";
    client.SetServiceProperties(properties);
}

Notice that we didn’t need to specify the container. This change will apply to all containers for that account.

DONE! Now all videos served from your Azure Blobs account will support seeking into the unbuffered area of the video without significant delay.

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In case you missed the news, Microsoft just hit a major milestone on its road to shipping Windows 8 with the public launch of the Release Preview version. With this new version comes new features and as expected: a number of trivial, yet importing changes that will affect app developers and their apps.

Meanwhile, here at Vertigo we’ve been toiling day (and sometimes night) to help developers and clients prepare for this update so they can hit the ground running and create some of the first apps to ship on the new platform.

One such effort that we were proud to release alongside the launch of Windows 8 Release Preview is the update to the Microsoft Media Platform Player Framework (an open source video player component for Windows 8 metro style apps).

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While Windows 8 includes some essential and great components to help building top notch media apps (namely the MediaElement for Xaml developers and the Video tag for JavaScript/HTML developers), the purpose of these components is primarily aimed at providing the fundamentals and low level support for playing audio and video. We here at Vertigo Software know video and we know that there is still a mountain to climb before you can ship a great media app. In a joint effort with Microsoft, we’ve worked hard to fill this gap by building a media player framework to make it simple and straightforward to accomplish the vast majority of your media app needs in Windows 8.

The Microsoft Media Platform Player Framework ships with a JavaScript and Xaml version of the framework that offers out of the box features to build great video apps without the fuss and months of development required to build your own media player. Besides support for the Windows 8 Release Preview, our latest update also includes support for major features such as player DVR controls (scrubbing, FF, RW, play/pause, …etc), player styling and branding, closed captioning, and just released today: video advertising!

Video advertising is very different from traditional banner advertising – which is already included with the Microsoft Advertising SDK. Video advertising allows you to seamlessly connect to video ad servers and stitch together commercials, overlays, and companion ads with your own content.

Advertising is an extremely important monetization strategy for many media companies and an equally significant undertaking to build from scratch. With the latest version of the player framework, you can simply add the new advertising plugin, schedule when ads should play and point your app at a VAST standards compliant ad server to play ads with your content. Ad scheduling, downloading, playback, and tracking is all handled for you by the player framework using IAB recommended standards such as VAST and VPAID.

Download everything you need today to start (or finish) your media app for Windows 8:

Microsoft Media Platform Player Framework

Windows 8 Release Preview

Visual Studio 2012 RC

Smooth Streaming SDK

PlayReady DRM SDK

 

Enjoy!

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Need to build an app that plays video? This week we released a new version of the MMP: Player Framework (formerly the Silverlight Media Framework) made for Windows 8 Metro style applications.

With guidance the Windows 8 and IIS teams, we (Microsoft Media Platform team & Vertigo Software) created an open source media player framework that you can use for both HTML-based and XAML-based Metro style applications.

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Support for HTML and XAML

The player framework supports both HTML/JavaScript and XAML/C#/VB based Metro style applications. Technically, there are two different components (one for HTML and one for XAML based apps), but they share very similar APIs, feature sets, and in some cases even share the same source code. Under the hood, the XAML version is built on top of the MediaElement that ships with .NET and similarly, the HTML version is built on top of the HTML5 <video> tag.

Our primary goal was to ensure both flavors felt natural and familiar to both HTML and XAML developers. If you are an HTML/JavaScript developer, using the JavaScript version will be very similar to using the other JavaScript controls that ship with Windows 8 as well as those already familiar with the HTML5 <video> tag. If you are a XAML/managed code developer, you can expect the XAML version to adhere to the practices and patterns of .NET & Silverlight controls.

Extensibility

The framework: We refer to the player framework as a framework as opposed to a control or component because it is intended to be a mini-platform in it’s own right. While these details will be hidden to the majority of developers using it as is out of the box media player, the player framework is built on a plugin style architecture that enables the feature set to be expanded and evolve after the fact without touching the core code base. In fact, many of the features currently in the framework are implemented as plugins. For example: the main control bar that the user interacts with is technically a plugin that could be swapped in our out for a radically different implementation.

Styling: One of the most common requirements in building a media player is to be able to skin the UI to match your brand. By default, the player framework ships with a Metro style skin, but you can easily modify the look and feel of the player from CSS or XAML without having to build a custom player.

Open source: the player frameworks ships with full source code under the liberal Ms-Pl license. Crack it open and see how it ticks or make changes to suite your needs.

How similar is it to the existing HTML5 or Silverlight versions of the player framework?

You may already be familiar with the existing HTML5 for the web or Silverlight for the web/desktop and phone versions of the player framework. The Windows 8 version of the framework should feel familiar and is in fact based on much of the same code. However, you should not expect full compatibility. We wanted to make sure the player framework felt like it was made for Windows 8 Metro style apps and it’s respective development model (HTML vs. XAML). We also wanted to meld the two versions and their APIs when it made sense. Lastly, we used this opportunities to make architectural improvements that would better position the framework for a long and bright future.

Features

You’ll find that the player framework has an extensive API chocked full of many useful hooks and features. From 30,000 feet, here is a sampling of features you will find in v1 of the player framework.

  • VOD
  • Progressive video
  • Smooth streaming
  • Rich DVR (Play, pause, stop, fast forward, rewind, skip next & back, seek-able timeline, volume, slow motion, instant replay)
  • Full screen
  • Closed captions (plain text for Xaml and WebVTT for js)
  • Styling support
  • Buffering and error/retry visual states.
  • Poster image
  • Click-to-play UI to let the user choose to start watching.
  • All features already included with the MediaElement and <Video/>
  • Playlist
  • Chapters
  • Timeline markers
  • Support for localization
  • Compact UI for snapped view
  • Support for DRM (e.g. PlayReady)

What’s next?

The fun doesn’t stop here. We’re already hard at work on more features. Here are some prominent ones in the cards.

  • Adaptive streaming APIs
  • Advertising
  • Audio player
  • TTML closed captions
  • Audio track selection (multi-language audio)
  • Live video

Got feedback?

We’d love to hear your feedback and make sure the player framework offers the features and functionality you need in your apps. We encourage developers to check out the player framework on CodePlex and post feedback on the CodePlex forum.

Hope you enjoy!

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